Physical-virtual instead of physical or virtual - designing artefacts for future knowledge work environments

نویسنده

  • Thomas Pederson
چکیده

Among designers of knowledge work environments (KWEs) it is common to distinguish between those involved in designing the virtual part (software designers) and the physical part (office tool manufacturers, architects etc.) of the environments. Recent advances in user interface technology, for example (Fitzmaurice et al. 1995, Harrison et al. 1998, Ishii and Ullmer 1997, Mackay 1998, Rekimoto 1997) evokes the question whether this distinction is really a suitable starting point when designing future KWEs. As physical things get connected to virtual representations and virtual objects get physically augmented user interfaces, artefacts are no longer either physical or virtual. They are physical-virtual. Thus, to divide the environment in a physical and virtual part is a convention which limits design ideas, as new enabling technology (tiny radio-based digital networks, wireless motion tracking systems, digital ID-tags etc.) emerge.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Integrating Physical and Virtual Knowledge Work Environments using Physical-Virtual Artefacts — A Proposal

This paper proposes a unifying perspective on artefacts in physical and virtual knowledge work environments that can inspire the design of new artefacts that (1) support seamless knowledge work by bridging the physical-virtual environment gap (incoherence and information transfer costs between the two environments), and (2) to the highest possible degree utilize the inherent unique affordances ...

متن کامل

O9: Youth Health Promotion Using Virtual Space

Virtual technology can be a useful tool for designing models of healthy urban environments. The resilience and sustainability in any urban environment involves the establishment and maintenance of the health of its citizens. The well-being of youth, the future workforce of every society, is a highly important consideration in the design of cities. Cities are only truly sustainable when the work...

متن کامل

Physical-virtual Knowledge Work Environments — First Steps

By examining the common distinction between “physical” and “virtual”, from different viewpoints such as users’ view and designers’ view, and by briefly discussing some development of theoretical and practical tools for integrating the physical with the virtual, this paper presents our first steps towards the goal of designing better knowledge work environments where physical and virtual activit...

متن کامل

Designing for Physical-Virtual Activities

Computers, embedded in the “background” as well as more obtrusive artefacts (e.g. PCs, PDAs, cellular phones), play an increasingly important role in human activity. However, there are still things that most people would prefer to do “off-screen” in the physical (real) world, such as having parties, reading long text documents, or spending vacation. I argue that there exists a class of activiti...

متن کامل

Designing Auditory Spaces to Support Sense of Place: The Role of Expectation

This paper reviews current approaches to designing virtual environments and investigates aspects of influence in designing auditory spaces to support novel forms of interaction in virtual places. Initial research on human imagined sounds from places has identified ‘expectation’ as an important psychological construct, which must be considered when designing sounds for virtual places. The resear...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1999